InWorldz: Alizarin Goldflake
Posted: January 15, 2012 Filed under: Guest Bloggers, InWorldz 5 Comments »


Special guest blogger InWorldz correspondent Huckleberry Hax does not waste time! Huck has already visited InWorldz and looked into the captivating work of Alizarin Goldflake. Above please find his beautiful photographs and below the report. Please go check out Ali’s work InWorldz at: Acquarella: After the Apocalypse, Nexus Central (191, 65, 25).
Following on from Flora’s interview on Wednesday, I’ve come to Alizarin Goldflake’s Acquarella: After the Apocalypse in InWorldz (Flora would visit herself, except her computer’s a bit rubbish). This is a large, sim-sized piece based on a machinima – “Acquarella: The Fable” – created by Alizarin with Chantal Harvey in 2010.
The sim is divided into four quadrants, each depicting one part of the fable. Acquarella is introduced to us via a notecard as a sea goddess who lives 20,000 leagues under the sea; the starting quadrant – The Disaster Quadrant – depicts a time following the human apocalypse in the world above: “Wherever she wandered, the seabed was scorched black and smoldering with flames. Now and then chunks of rusty debris came hurtling toward the bottom, remnants of the ancient battle above.” This is a dead, burning area of charred plants and raining debris, and Acquarella looks down on it all in horror.
A red path leads us to the second quadrant – The Perfection Quadrant – a stunning world of pure white, Acquarella’s attempt to restore life for the remaining creatures of the undersea world. The detail in this area is staggering; pure white fish swim between impossibly delicate aquatic plant life. The condition of the world is that everything remains white so that harmony can be maintained. Crossing the area, you discover the lilly pads coloured mint green by the three naughty nymphs once Acquarella back has been turned, then the nymphs themselves in their rebelliously coloured clothes. Acquarella returns, furious to see the damage that’s been done and turns the nymphs into three little fish that circle sadly the exit to this section.
Quadrant three – The Dead Quadrant – depicts the growing depression of life in the aquariums in the absence of colour. The creatures beg Acquarella for it and the return of the nymphs; all turns black, making this a world of silhouetted outlines and stillness. Look for the three coloured fish (those naughty nymphs again) to guide you out of it.
Acquarella concedes, brings colour back to the world, and restores and forgives the three nymphs. The final quadrant – The Colour Quadrant – is a feast of colour and life, and all appears well with the underwater world. Above the scene, however, a dark monster bides its time, and a table laid with sushi underneath denotes the return of carnivorous ways. A seahorse merry-go-round titled “Here We Go Round Again” lies just a few steps away; a few steps more and you find yourself back in the Disaster Quadrant.
This is a wonderfully immersive sim and worth spending time in to explore properly. The accompanying notecards are really important if you want to understand the significance of all the detail, and add a whole extra layer of meaning to the work. And if you’ve not yet ventured into InWorldz, this would be a great place to start your life there!
This is the machinima by Juanita Deharo showcasing the installation:
The original machinima by Chantal Harvey that was the inspiration for this work:
InWorldz Art Reports
Posted: January 15, 2012 Filed under: InWorldz Leave a comment »
I am proud to announce that starting within the next few weeks special correspondent Huckleberry Hax will be making visits to InWorldz to report on art events and exhibits. InWorldz has grown over the past year and within it exists a flourishing art community; many of the InWorldz artists are also active in Second Life. Please be on the lookout for announcements for upcoming InWorldz art reports! Also, check out this blog post by Daniel Voyager on the increase in numbers of visitors to InWorldz: http://danielvoyager.wordpress.com/2012/01/16/inworldz-reaches-50-000-registered-users-milestone/.
A Modern Lover, by D.H. Lawrence
Posted: January 15, 2012 Filed under: Readings Leave a comment »
Huckleberry Hax read A Modern Lover, by D.H. Lawrence at Nordan Art today. It was a full house, people were nested on the balcony on white plastic chairs, or on the ground, between the two rooms containing the beautiful works of romy Nayar. This short story by D.H. Lawrence was written in 1931, three years after his perhaps most well-known work, Lady Chatterly’s Lover. It’s a sensuous work, Huck read it beautifully. People were listening in silence, attentive, seemingly not wanting to miss a word. When the reading was over, some still lingered checking out the current exhibits. It was a truly wonderful evening, thank you everybody for coming! See also Apmel’s blog post for more on this event at http://apmel.blogspot.com/2012/01/bockers-dragningskraft.html.
Places: Arrabal Tango Club
Posted: January 14, 2012 Filed under: Places Leave a comment »


I will share with you today a place that is close to my heart. It is not a particularly fancy place, squeezed in on the corner of a homestead lot. When I had been in Second Life for a few months only, a special person took me to Arrabal Tango Club. I went back maybe four or five times after that, only with people who I suspected would appreciate it, and they did. This place consists of a plain building on a square space. The building has large windows and two large entrances, which gives one the sense that the outside somehow is inside. There is a black grand piano on a raised platform in the corner. Various seating arrangements are positioned throughout, there is a bar. A few crystal chandeliers hang from the ceiling and images of couples dancing tango adorn the walls. There is tango music and you can dance. On the outside I noticed a few trees by Baron Grayson (remember, the creator of the Nameless Isle and Templum ex Obscurum?), swaying along the water. The atmosphere here is warm, inviting, and yes, to me at least, there is a sense of history. Go and take a look, dance with someone special even. Here is the slurl: http://slurl.com/secondlife/Condensation%20Land/56/225/23.
Interview: Alizarin Goldflake
Posted: January 11, 2012 Filed under: Interviews 5 Comments »
It is such a great pleasure to interview for this blog Alizarin Goldflake. Riding on the back on two of Ali’s sea horses and taking photos, we met at Nordan Art where Ali is currently showing her beautiful work Deep Dark Depths until January 23, 2012 (http://slurl.com/secondlife/Nordan%20om%20Jorden/138/50/2502). Below please find our interview.
Flora Nordenskiold: What signifies your work the most to me is fantasy and I feel immediately drawn in. Some of your work is large, usually immersive art sculptures, which engage the viewer to interact and listen. Please tell us about your Second Life work, what inspires you and how did it all start?
Alizarin Goldflake: I discovered within a few minutes of creating a Second Life account that I could fly – and zoomed right off Help Island into the virtual night. Within days I stumbled upon The Shelter, a wonderful group for newbies, and one of the mentors showed me how to rez a prim and put a texture on it. I imported a digital drawing (www.marthavista.com), and voila! my virtual art career commenced. I started looking for a gallery and found Juanita Deharo, a well-known Australian artist in Real Life, who gave me my first show and became one of my very closest Second Life friends. I have no idea why I chose to use Second Life that way – I could have danced, I could have sailed, I could have socialized, shopped, meditated, gotten pregnant, raised chickens – but art is what I ended up doing.
In the beginning I took classes on everything from texturing to prim twisting (nod to Miso) to scripting. In the early days the most influential teacher by far was Rezago Kokorin, founder along with Sunn Thunders of the original Virtual Artists Alliance, who taught a large number of budding virtual artists, including comet, Misprint, and Oberon, how to modify scripts in his weekly classes. Anime Smooth became my obsession. I put transparent drawings on nested spheres and spent hours mesmerized by the interacting textures. Then Rezago introduced particles, and my digital drawings began to drift out of the spheres and off on the Second Life wind.
It was a short imaginative leap to go from art to be entered with your camera to art to be entered with your avatar, and so I began making environments, abstract at first but then my digital landscapes found their way onto the insides of cylinders. This was the beginning of the fantasy quality of my work that you mention. My Real Life digital drawings try to capture the essence of a feeling evoked by a moment and a place, and when they come into virtual reality they move away from the literal into the essence itself. I employ every tool I can think of to intensify a certain kind of feeling in other avatars, using sight, sound, and touch (in the sense of animations). (I would love to incorporate smell, but VR isn’t there – yet.) My most recent tool is Blender, under the inspired guidance of my good friend soror Nishi.
You also mentioned scale, Flora, which is a feature of virtual art that I find captivating. My work would be HUGE in real life, and I love it that I can create pieces here where the sheer scale becomes a tool toward the effect I want to exert. There has always been something magic about imagining oneself small in a big, big world, from Swift’s Lilliputians to the fairy houses in Cathedral Forest on Monhegan Island.
Flora Nordenskiold: I know you are also active in InWorldz. What are your thoughts on creativity and the creative process, both in Second Life and in InWorldz?
Alizarin Goldflake: InWorldz and Second Life provide the same basic creative tools, but InWorldz is intentionally more creator-friendly. I think the founders have benefitted from Second Life’s pioneering efforts (which were of necessity a bit undefined as to goal) and are building a second-generation world with a focus on creating an environment that caters to content creators.
As a creator, here are the features that make it my preferred building environment: free uploads, scaleable megas up to 256 m, hollowing down to 99 instead of 95, sizing down to .001 instead of .010, and generous prim allowances at low prices (35,000 K prims for $75 USD/month). It also provides – for now, though I don’t expect it to last – peace & quiet compared to the hustle-bustle of Second Life with all its group notices, IMs, inventory offers, etc. And it doesn’t hurt that most of my close friends are in InWorldz frequently, too. Drawbacks are the wonkiness of some scripts and sits and the lack of physics, but this doesn’t majorly impact what I do. My intention is to build in InWorldz (saving time and money) and to contribute that art scene as it grows and then to import the work into Second Life, where the audience for virtual art is much, much bigger – the plan for now, anyway.
Flora Nordenskiold: You have been in Second Life since 2006, going on six years now. What are your thoughts on the art community in Second Life and how have things changed since you first came here?
Alizarin Goldflake: In the beginning virtual art was sheer wonder, adventure, discovery, learning, and companionship in all that, and the same, I think, was true for many others. Now it has become more of a rat race, more like being a real life artist. For my liking, the SL art scene now has way too much attention going to competitions v. exhibitions – virtual art is such a new medium with so much still to explore that saying one piece is better than another is a bit like pinning butterflies. And also there is too much attention on full sim builds and big sloppy effects at the expense of the smaller, quieter masterpiece. One rat race is quite enough, thank you.
Flora Nordenskiold: Second Life in some ways becomes and extension or perhaps a reflection of Real Life. On a more personal note, in terms of your creativity, how does your Real Life influence your Second Life and vice versa?
Alizarin Goldflake: Total meld. I make things in RL for SL that then make it back into RL shows – Jim Dine juried my goldfish and tetra drawings from the virtual “Acquarella” into The Boston Printmakers Biennial at the Danforth Museum this year, for example. And I discovered process art in SL that now shows up in RL as my digital collages, a totally new art form for this landscape photorealist.
Flora Nordenskiold: The Second Life art community is diverse and vibrant, the creative possibilities appear limitless. Who are some of the creators that inspire you here?
Alizarin Goldflake: Inspire? Hmm, that is too kind a word. After the moment of open-mouthed appreciation crests, my mind immediately sets about to discover how a particular effect was achieved. Once I have an idea, I squirrel it away in my bag of tricks for future use. So instead, here is a list of Second Life artists from whom I have “borrowed” (in alphabetical order, not by degree of preference or friendship!):
AM Radio
Artistide Despres
Cherry Manga
Chrome Underwood
comet Morigi
Eliza Wierwright
FreeWee Ling
Fuschia Nightfire
Gleman Jun
Glyph Graves
Igor Ballyhoo
Josina Burgess
Juanita Deharo
Miso Susanowa
nessuno Myoo
Robin Moore
Scottius Polke
Shellina Winkler
Simotron Aquila
Sledge Roffo
Solkide Auer
soror Nishi
Tuna Oddfellow
I am sure I have accidently left off some major people, but that is my best shot for now.
Now I would like to turn the tables if I may, Flora, and suggest that you answer the above interviews questions yourself in a future blog post. I would love to know your reasons for being a virtual gallerist, something you do so very beautifully, about the occupational joys and drawbacks, and what your thoughts are about the virtual art scene.
Flora Nordenskiold: Thank you, Ali! And that’s not a bad idea at all; at some future date, I will interview myself for this blog.
Alizarin Goldflake: Thank YOU, Flora. It has been a wonderful respite to take some time out to think over where I have been and why and where I might go. Perfect way to ring in the New Year!
Review: Frao Ra’s Second Stairway to Heaven
Posted: January 8, 2012 Filed under: Reviews Leave a comment »

Artistide Despres sent me a note card about an exhibit that opens today. She wrote: If i had to define SL-Art, i would say: the work of Frao Ra. I am talking seriously about a discipline that can only exist on SL. Frao never commited the errors many creators make: simply import their 2D visions and materials from RL. Frao succeeds in inviting us in a new world i could not easily compare. Although, links can be seen to his non-virtual work, his sculptures on marble, wood and stone are also displayed, complementary. Frao’s passion is to occupy the vacant sims of SL. May be you could find his work at 3000 meters high, somewhere. Where he works as a lonely man. I completely trust Arte’s opinion on Second Life art and immediately, very curious, headed over to LEA22 where, Frao Ra’s work Second Stairway to Heaven was located. As I arrive I stand in front of a path, a cascade of colors, leading up in the sky. The stairway is adorned by swirly things and lacy patterns throughout. At some point there is a whirlwind of white; alongside it I notice images placed along the stairway. It appears that this stairway, a work of art in its own right, in part serves as a gallery of sorts for art work of Frao Ra. I wander along upwards on this truly magical path, it seems to be never-ending, turns winding to left and to the right. Suddenly there are large black sticks surrounded by color. This is a party of all colors, truly wonderful and a must see. Head on over, here is the slurl: http://slurl.com/secondlife/LEA22/45/193/21. Also, check out Honour McMillan’s blog write up on this at http://honourmcmillan.wordpress.com/.
The first UWA 3D Artists’ Choice Challenge
Posted: January 8, 2012 Filed under: UWA Leave a comment »




I am checking out the January 2012 contributions to the first UWA 3D Artists’ Choice Challenge: 3D Self Portraits. I walk around for a while and I am struck by the fact that I am experiencing a sense of relief; this is just as good as the regular UWA Challenges! I had been down in the dumps about that the fact that the monthly UWA challenges were over, but now felt a strange sense of comfort that it seemed to still exist, just in a somewhat different form. Participating artists will vote, the voting system is the same as the peoples’ choice voting system used in the past. The sponsors are artFiona, Eliza Wierwight (Patron), Mysterious Wave, Nordan Art, Phi Designs and UWA. Above please find a few of the works that caught my eye; Self Portrait, by Nish Mip, One of Billions, by Lilia Artis, Angry Beth, by Rose Borchovski, Self Portrait in Yellow, by Corcosman Voom and Am I My Avatar’s Pet?, by FreeWee Ling. Head over to UWA for yourself and take a look at these great builds. Make sure you have a mesh viewer, as some of the works have been created using mesh. Here is the slurl: http://slurl.com/secondlife/UWA/59/136/249.
Review: dixmix Source at BeBu Gallery
Posted: January 8, 2012 Filed under: Reviews 2 Comments »
I am at the BeBu Gallery checking out the photographic work by dixmix Source. The gallery itself is wonderful. It’s smallish, clad with white washed planks, with plenty of terraces and little rooms to explore and get lost in. I really like dix’s work here. For the past six months he as been shooting various dancers around Deep House Second Life clubs; some of the images are silhouette, others are regular photographs, partially overexposed. Come and check out this interesting work at the BeBu Gallery, the opening party takes place today, Sunday, January 8, 2012, at 1 PM SLT. Here is the slurl: http://slurl.com/secondlife/Whispering%20Falls/155/23/27.
Review: Chaos in Order, by Igor Ballyhoo
Posted: January 7, 2012 Filed under: Igor Ballyhoo, Reviews 2 Comments »
I am again visiting a work by Igor Ballyhoo, this time Chaos in Order, which can be seen at UWA Winthrop. Igor received two UWA awards for this work in January 2010 (http://uwainsl.blogspot.com/2010/01/igor-ballyhoo-patch-thibaud-truimph-in.html). This work is a large white box, in which is contained a moving grid. In this grid move around three creatures, each has a head (with several eyes on it) and four tentacles. Watching this, following the creatures swimming within the grid, one soon finds oneself in a trance-like state. Brilliant. According, to Igor, this work was inspired by J.S. Bach. Here is one of the many machinima, by C.D. Schultz, that was made about this work:
Go and check out Chaos in Order, by Igor Ballyhoo, it can be found amongst other works by artists who won awards at UWA. Here is the slurl: http://slurl.com/secondlife/UWA%20Winthrop/121/137/24.
Also, this is a good a time as any to make you aware of a future event involving the works of Igor Ballyhoo. A permanent Ballyhoo Tribute will be established at Nordan Art within the next few weeks. This is a collaborative effort between Rebeca Bashly and myself. Please be on the lookout for announcements.



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