Ballet: Immortal Walz by Ballet Pixelle

I find myself watching a ballet performance in Second Life again! This time I am the at Ballet Pixelle Theatre taking in the performance Immortal Walz, by Ballet Pixelle. Things are extremely well-organized here; people are directed to seats and are each given a fabulously constructed 38-page long playbill. The ballet begins and act one depicts a grave yard, on which we see several dancers; this is where the dead come alive. It is a short act, fairly quickly replaced by act two, which displays are more colorful scene; the formerly dead people live on through dancing. I realize now, all acts will be short. Act three shows one dancer, in a dreamlike dance; have her dreams kept her alive? The final act, act four, displays the dancers at the graveyard again; each person ceases movement and the cycle is complete. I have to tell you, the music, the costumes, the decor and the movements work incredibly well together to form a dramatic and very magical whole here. The story, animations and choreography are by Inaara Saarinen and the music by Than van Nispen, Sacko22 and kthugha. Twelve dancers, all part of the Ballet Pixelle dance company, performed. At the end, when the performance is over, all dancers sign autographs upon request of several audience members. Bravo Ballet Pixelle!


Awards: Nordan Art Prize October 2011

I am pleased to announce that the Nordan Art Prize of the University of Australia (UWA) 3D Open Art Challenge October 2011 round was awarded to Rebeca Bashly for “The Suicide Forest Infested by Harpias.” Congratulations Rebeca! Below please find the Nordan Art rationale for this selection.

Rebeca Bashly’s work The Suicide Forest Infested by Harpias is part of larger work named Inferno, which in turn is based on the first part of Dante Alighieri’s Fourteenth-Century poem, the Divine Comedy. The suicide forest is part of the seventh circle (Violence). The Suicide Forest Infested by Harpias consists of trees and two figures. Textures, shapes and composition are outstanding. The trees are gray and barren; their trunks firmly positioned in the ground and branches stretching to the sides like spears. The figures are gray as well; rib cages pronounced, birdlike legs and feet, feminine frozen faces and large wings. Watching this scene, one is overcome by the dread and beauty of it. There is a sense of having become part of a movie or perhaps a painting. Rebeca’s work stands out to Nordan Art because she utilizes the highest level of craftmanship to express emotion and with it captures a sense of melancholy beauty, so rare.


Sneak Peek Preview: The Fall by Betty Tureaud

Betty Tureaud, accompanied by music by Ultraviolet Alter, opens her new show, The Fall, this Friday, October 28, 2011 at 2 PM SLT. I got a sneak peek at her work and let me tell you, Betty did it again! There are intense colors and various things shooting one up in the air; my heart always seems to beat a little faster when I’m safe on the ground again.

As you teleport in, you will click a cone to get to the exhibit itself and once you have entered, you find yourself on a metal floor, not so typical of Betty really. But across from a blue poem there is a board which I jump from. And I fall. Oh, my God, I have never fallen like this in Second Life before; its a long fall, the colors keep shifting. The suddenly all is black and I’m front of a blue poem again. We enter a gate of sorts. I don’t want to ruin your experience by giving away all that happens here, but be assured there is more shooting up in the air involved from this point on. Part of what lies ahead also involves a tribute in support of the recent Occupy events, to which Betty said “JUMP you Fuckeres!, kik thers ass, and they all got a new Porshe!” You don’t want to miss this kick-ass exhibit. Please be on the look-out for announcements.


Interview: typote Beck

It is such a great honor for me to interview for this blog typote Beck. His work expresses to me the work of an incredibly creative and poetic individual. typote is showing his work at Nordan Art until November 19, 2011. Please see below for our interview. 

Flora Nordenskiold: I remember when I first went to your Studio Egg and started exploring all the different drawings, paintings and sculptures you have here. I was so drawn in by it and impressed by the playful quality of it all. Please tell us how it all began, when did you start creating in Second Life and what inspired you?

typote Beck: Thanks, Flora, for your interest in my creations. I have created my first avatar in 2007, and I have discovered the world of art in Second Life later. I have had a time of explorations, less now. I first discovered the isle Immersiva, a pleasure for me, to walk into the giant architectured fish, the story telling of Bryn Oh, the chouchou island for meditation, and the sim of Tournicoton of mariaka Nishi ( her sim too is a kind of artistic diary). Then I first made some drawings for Mariaka, and I realized that the possibilities of Second Life were more rich than build and photographs. I have had several small places after, one small box gallery in the sim Tournicoton (I still rent it), and one house I build just behind the ancient sim of the french artist novelist Yann Minh (now he is on the adult continent). His sim with his personal sci fi sado masochistic universe inspired me in the way to possess a sort of more personal place too. My father was painter and I have always dreamt to have a private workshop, even a virtual one. I first dreamt about a place to put drawings in virtual books and the way to present drawings had came because in RL, my job is sometimes close to the multimedia, the way to integrate drawings is a kind of freedom in Second Life, more than on a website. I am sometimes close to sort of underground comics, drawings from the newspapers, pop art collages mind, and graphic design. Characters in repeated cases of comics is a boring things to do in real books, my dream would be to create a coherent universe coming in the total disorder of the builds I make, something like a story making sense small by small. Studio Egg, my place in the mainland, is a way to organize a personal architecture like a personal diary, but with a third dimension, movements, immersion, and sometimes the fourth dimension of interactivity. I have worked in a strange workshop during some years in Real Life, a kind of cave, and I would like to find something like that, a sort of refuge but virtual. It has the aspect of a gallery but I think that with the time it will take several different forms (1800 prims), I don’t make openings, but everyone is welcome.

Flora Nordenskiold: You integrate in your work drawings, sculpture and movement; you have developed a unique style. Your work is immediately recognizable as having been made by you. Tell us a little bit about your creative process and how you put it all together. 

typote Beck: What I like is to mix the 2D and 3D by the presence of drawings in simple builds, and to play with that sorts of film set of cardboard. I make some go backs from my computer to my pencils, and the ideas come slowly, I think first to a situation like a character sleeping on a chair, and I imagine what images are going away from him. The super hero, Theseus, the sleeper, etc., with them I can explore different universes. Integrating drawings on prims is something equivalent for me than to harmonize a photography and a text in an advertising poster in terms of space management. It is also like strange pop collage, thinking to the paintings of Tom Wesselman or the collage of the french poet Jacques Prévert. What I do has something to see with pop art and childhood. The immersion in Second Life to forget the reality was not a so bad thing in some way, a kind of unconscious projection of my own obsessions, I can now take pleasure to do that.

More recently, the UWA challenge has been a good motivation for creations, 100 prims only for a build, finally I like this constraint, to be a low prim artist. I don’t really know what form my future builds will take, more sculpties and mesh in it surely, but very simple, deformal balls, maybe some flabby things, not looking for realism. I like visual poetry, social criticism, graphic design and some part of the contemporary art. What I do is difficult to sell, I hope it can amuse some people or it would be depressive to do that just for myself.

Flora Nordenskiold: I suspect you have many Second Life projects going on. Would you share with us what you are working on and, also, what are some of your future projects?

typote Beck: For November I will participate in the Imagine festival on the Caerleon island. In January there will be the Art and Poetry project on Studio Egg, I have invited friends but I have to prepare something. I must do a build for the Omega sim of Pirats on the half of December. I have some little project, the bigger is in Inworldz on the level of the Babel Tower of Betty Turreaud. I hope to work on it more in January on some drawings shadows inspired by the paintings of Georgio de Chirico. I cook a giant Marriage Cake for the marriage of Rose and SaveMe Oh on LEA. I have a small participation in the VHAC gallery on the exhibition on pop art in October. I have no bigger project, I will continue to make maybe builds for UWA but not each month. Later in the year I will exhibit something on the Mysterious Wave sim of Cherry Manga.

Flora Nordenskiold: The Second Life art community is diverse and vibrant and the creative possibilities appear limitless. What are your thoughts on art and creativity in Second Life? Who are some of the creators that inspire you here?

typote Beck: Watching the efforts of communities and some good news like the sims assigned to Linden Endowment for the Art,  I have hope for the developement of diversity in this new ecological system, so my implication will be stronger.  I like different things, qualities may appear everywhere. Maybe more than people , I remember some places with some of their details. A kind of  “Georges Pérec – Je me souviens” list: The piano on Chouchou island, great because the empty isle is around; Maya Paris red shoes on Veparella; The 2 white bots of Oberon Omura trying to communicate without words; giant bed in Mushroom of Scottius Polke; the last wonderful musical sculpture making “pop !” and “wizz !” like Brigitte Bardot of Artistide Desprès; Gleman June’s sculpted character sit in front of a repetition of photographs with a hand on them. Dekka Raymaker transparent circles light machine architecture, the table outside with a phone on Rose Borchovsky islands in a surreal feeling, walking in the water on Two Fishs. Simoton Aquila’s paper planes, my wrong marriage with Asmo on Aeonia Arts Giant Ants farm. The small house in the country of AM Radio. The box with kind of Octopus full of eyes of Igor Ballyhoo.The faces of the characters of Anna’s Many Murders of Bryn Oh. Soror Nishi ‘s flower planted in my garden on Studio Egg. The big sitting hand of Anley Piers, the giant chess game of Shellina Winkler… Film in the air on the side of a mountain on an ancient sim of Cherry Manga. Of course Bryn Oh is the big priestess, I appreciate her story telling, I would like to tell stories in that way, but it is a lot of work and writer talent. I admire Betty Tureaud, because she is able to take possession of very big spaces, giant or monumental things afraid me for the moment for my personal creations. Cherry Manga coming from the universe of game before is so productive I am very impressed, I will never be so productive. I am not for the dogmas saying that art must be immersive or just in 3D or necessary interactive and all that kind of quotes. Art is Good or Bad, and sometimes it’s difficult to say, sometimes it is art and sometimes it is not, just because of a detail, there are some soul in the work or not. For me Second Life art is not cut from the real art, if you paint on a prim you are obliged to think to what have done Picasso before. So all is open but in continuity. The need is to bring Second Life art to people into Real gallery or other media, if that does’nt come, it will stay dead letters.

Flora Nordenskiold: Finally, you have been in Second Life since 2007, for about four years now. What are some of the best and some of the worst things about Second Life and how have things changed since you have been here?

typote Beck: The worst thing at the beginning was to discover that Second Life and Real Life are the same savage world, with the power of money winning in each. Concerning people, to make friends in Second Life has been a good thing, but are they real friends with a virtual face, it is difficult to say. But Friendship is like a garden, we must cultivate it and I am not a good gardener in Second Life. Second Life is a good way to travel. I have had good discussions in Second Life with some interesting people from all over the world. And it is not surprising, people have the same base of humanity in all the countries.

2007 was the year of money for Second Life, enterprises were there, political parties and so on, now its different, maybe the art will be a sort of alternative for Second Life. I personally appreciate Second Life more now, people I met now are full of passions for art, Second Life is less a showcase where people want to appear. I am less impressed by a 3D performance in Second Life than before, but I can be impressed by the intention of a performance, by a sculpture or a set of colors, something not imitating the real world, but bringing new correspondence or association for me.

Flora Nordenskiold: Thanks, typote.

typote Beck: Flora, thank you for welcoming me.


						

Halloween Party

We are having one hell of a Halloween Party, costume optional, at Nordan Art on Saturday, October 29, 2011 at 1 PM SLT. At 1 PM SLT, ColeMarie Soleil, the magical and super loveable fairy, will perform. Then, at 2 PM SLT, Eifachfilm Vacirca, Nordan Art resident DJ, will spin some tunes. Finally, at 4 PM SLT, Huckleberry Hax, poet and reader extraordinaire, reads a short, shockingly spooky Halloween story set in Second Life. The party will take place on the current Nordan Art exhibit in the sky, Östan om Solen, created by Rebeca Bashly. There will also be free stuff created by the incredibly talented and very generous Miss Bashly. These things are distributed all over the place, you will have to find them! Please set environmental settings to midnight for best effect. Click teleport poster in front of gallery next to the pumpkin on the steps to get there. Here’s the slurl: http://slurl.com/secondlife/Nordan%20om%20Jorden/138/50/2502.


Review: Dreams by Littleone Aries

There is currently a retrospective exhibit of Littleone Aries Real Life work on display at the Cuauhnahuac Gallery. The paintings and drawings go back to when the artist was a child to the present day. I went to the opening earlier today and one of Littleone’s work immediately caught my eye; Dreams. I left but just could not stop thinking about this painting, so I returned to write about it. This oil painting depicts a figure standing on grass with his or her back to the viewer. The figure is watching a cloud on a blue sky. To me this figure with the large, robust statue and the long, blonde hair embodies a Nordic giant of sorts. On closer inspection of the cloud it becomes clear that a large cluster of white doves are entangled as part of the cloud. And the blue of the sky is so very blue. The angles of the figures wrists and hands suggest discovery, perhaps excitement or anticipation. There is something so deeply moving about this beautiful work, I can’t really describe to you what it is. Go and take a look for yourself, this work and the rest of the exhibit will be up for another month: http://slurl.com/secondlife/Instituto%20Espanol/218/180/32.


Travel to Originalia

It is my great pleasure to introduce to you my impressions of the upcoming exhibit Travel to Originalia. The grand opening of this newest exhibit on Amase Levasseur’s sim Originalia will take place on Saturday, October 22, 2011 at 1 PM SLT. The artists showing their work are Callipygian Christensen, Cherry Manga, Fuschia Nightfire and Scottius Polke. Go and take a look at this intriguing show on Saturday at http://maps.secondlife.com/secondlife/Originalia/38/154/21.

Callipygian Christensen’s work consists of several large postcards on a wall in a beautiful old post office. These postcards depict various scenes in Second Life; the back of the cards are visible as well and the writing on them reflect comments on the images. The postcard images are wonderful and combined with the writing they stir up in the viewer a desire to travel to these familiar places once again. I was fortunate enough to meet Calli on the sim and asked her to elaborate on her work Postcards Home; she noted that ” [w]hen Amase gave me the general theme of travel, I suggested postcards. They are the universal way that people document their travels – rich and poor, classy and kitschy. So I decided to just gather some ‘postcard images’ by selecting sims randomly, and a few that are special to me, and created postcards of them.” These cards can be purchased and sent to friends with personalized messages. Next, I found Cherry Manga’s installation Adapt or Perish. She integrates in this large work her elaborate and very colorful trees, animals and fantasy figures. There are also numerous small boards with messages on them to be found throughout. Initially one finds oneself standing in this paradise like environment, but when moving on one suddenly stands in front of an entrance, in front of which there is a large creature, half-snake half-woman. On the other side of the entrance we find an enormous amount of skulls, blood and a figure, Kali, with four arms; this is a dark and threatening seeming place. The overall experience of this work is one of tension and conflict, yes, of survival and sacrifice. It is beautiful in its depiction of contrast. Next, Fuschia Nightfire’s Gateway to Hell. Wow! How can I even begin to describe to you what is going on here? Deep orange, black, gray and infused yellow dominate this scene. I stand in front of a group of creatures, I think it might be men with tentacles, struggling to crawl up out of a deep cleft, they keep sliding down. In the background sharp silhouettes of mountains, a few large black crows circling above. This is not a large installation, but it is incredibly powerful using a few colors, shapes and movements. This is the way into hell, no doubt. I am so impressed by this work, I stay a while longer than I have to. Finally, I check out Scottius Polke’s work, The Docks. By popular demand this work has remained standing from the previous exhibition period at Originalia. I have seen it many times before and can’t seem to get enough (I blogged about it here on May 19, 2011). This cloud of purple blue, with its pathways and wooden things, is nothing short of poetic. Wandering around here, or sitting in the house or on the dock, there is a feeling of being captivated in a moment. This is a dreamy place.

This is an incredibly talented group of artists who have come together to provide you with their own very personal experience of travel; don’t miss the opening on on October 22, 2011. Pressday is tomorrow, October 19, 2011.


						

Review: Starlash Sweetwater

Starlash Sweetwater is one of the top-five photographers in Second Life. She doesn’t often show her work, but has a permanent exhibit at at Crossworlds Gallery and I know she was part of the Burn2 artist group. Star’s photography is also at Snowcrash, which I am checking out today. The work is shown on the lower part of the ship. This dark and edgy environment seems to be an ideal backdrop for her work, which somehow fits right in. These photographs are nothing short of stunning. Looking at them, I experience a sense of tragic beauty, hauntingly captivating. The colors are often dark, lending gloom. But there is also simultaneously something joyful and innocent about Star’s work as she seems to effortlessly integrate fantasy and playfulness. Go check out her work at http://slurl.com/secondlife/UTSA%20Roadrunner%20II/165/130/32.


Östan om Solen by Rebeca Bashly

There is a special two-week Halloween themed exhibit, Östan om Solen, by Rebeca Bashly to be seen at Nordan Art at the moment. Crooked houses, pumpkins, ghosts and all kinds of interactive experiences awaits the curious visitor. This is again a highlight of the marvelous work of Rebeca; the shapes, the textures and the overall composition join to create a magnificent whole. There is darkness and mystery surrounding this installation, so very beautiful. Set environmental settings to midnight for optimal experience. Come over and take a look, this exhibit ends on October 31, 2011. Once you arrive at Nordan Art, click the teleport poster next to the pumpkin in front of the gallery steps. Here is the slurl: http://slurl.com/secondlife/Nordan%20om%20Jorden/138/50/2502. Photo above by Rebeca Bashly. Check out Kara Trapdoor’s comments here: http://karasecondlife.blogspot.com/2011/10/explore-second-life-izzies-metalas-and.html, Quan Lavender’s here http://quanlavender.blogspot.com/2011/10/halloween-horror-sries-part-5-nordic.html and Huckleberry Hax’s here http://huckleberryhax.blogspot.com/. Check out photos here http://www.koinup.com/Nak_Exonar/work/395055/, http://www.flickr.com/photos/hhax/ and machinima by Nakote Exonar here http://www.youtube.com/watch?v=x7MJ5sdJT7g.


Review: The Path

It all started with an invitation in the shape of what looks like the head of Salvador Dali, squeezed into a glass bottle with a cork on top, positioned on a small table. I was excited about this invitation by Bryn Oh, its very cool and I think I will keep it in my living room for a while. This is what Bryn had to say about the exhibit; ”The Path is an immersive project based around the exquisite corpse concept sometimes used by the Surrealists. Essentially, each chosen artist adds to a composition in sequence. Eight artists were invited to stand upon one of eight different coloured boxes I had set up. Once all had chosen a box to stand on, a chart was rezzed which listed the order of colours which would then dictate the sequence of artists to compose the scenes for a narrative. So if red was the first colour on the chart, then the artist standing on the red cube would begin the narrative. If blue were next then the artist on the blue cube would continue the story after red had passed their part on to them. The artist who goes first composes a short start to a story. They then pass on this segment to the artist who is next on the list. That artist would then write up a continuation of the narrative and pass it on to the third artist. This would continue until reaching the eighth and final artist.” The random order of artists is Bryn Oh, Colin Fizgig, Marcus Inkpen, Desdemona Enfield/Douglas Story, Maya Paris, Claudia222 Jewell, Scottius Polke and Rose Borchovski. I apologize in advance for the length of this post, but it really could not be helped. This is a huge and very intricate work; my comments and images do not makes it any justice whatsoever.

I went to the opening, but didn’t stay long. Too crowded, too much lag. So I’m heading over there again today. I teleported in to a black space and was instructed to click the shape or head of Salvador Dali, or the inventor, in order to teleport from level to level. My first stop; the work of Bryn Oh. I find myself here in the space of the inventor, standing in water in a room filled with curiosities of all kind; butterflies, various skeletons, a hanger, an old umbrella, desks and books, fantasy mechanics and more.  The tune of a violin, or perhaps it is a cello, can be heard; this serves as a backdrop to a speaker letting us know he discovered a green hole in this flooded land. All this, lending an atmosphere so typical of Bryn Oh; a surrealistic experience, a sense of mystery in the dark. Next, Colin Fizgig. I find myself standing on a black hat, staring at a large bespectacled man. I am surrounded by floating windows, each depicting a scene. There is no stream to be heard here, I’m not sure of what is going on, but I’m thinking that this huge figure with three pair of glasses is getting a good look into the windows, which perhaps represent bridges from outside to inside. I then teleport to the work of Marcus Inkpen and find myself in a labyrinth of hallways with closed doors. The ceilings are adorned with lamps. I find myself in a group with the Overseer (the man with three glasses from before) and the Doozer. A voice tells us that the key is in the pocketbook, but that he never remembers. This work is incredibly beautiful, I walked around for a while getting lost amongst the doors, none of which open. There is of course a sense here of being locked out, of not finding your way. Oh, then I found that one door opens, I will not tell you which one, and it is the one with the teleport in it! Next is Desdemona Enfield. I find myself in a cluster of shiny bubbles, there is really no other way to describe it. Each bubble changes appearance and contain some sort of mechanical instrument and a voice tells me to not let them touch me! There is a sense of being trapped here. I click the head and teleport out. Maya Paris next. I find myself in a black and white environment, surrounded by keys, shoes, spiderweb, existential spiders, and other fantasy creations; I climb up a ladder and sit on a chair to have my eyes examined. This is so typical Maya Paris. Incredibly well-made and filled with surprises. I click the head and teleport to Claudia222 Jewell’s level. Oh, Claudia, never fails to amaze me. This is an incredibly beautiful place; sounds and builds seem organic more than anything else. There is a note card which instructs one to look for more note cards and to find the City of Lost Souls. I cross a bridge. And I see it, the city. I notice I held my breath for a moment. A fairytale scene beyond comparison; towers rise from a gold clad surface resting on water, things fly and swim in the water. So very, very beautiful. I find the final notecard, which instructs me to find the fish. Scottius Polke is next. I teleport in and stand in front of two huge blue eye balls. It is dark here. A bridge, really a ruler, takes me to a laboratory of sorts. Oh, my god, this is so fine and so incredibly well done. The darkness and the laboratory items truly lend a sense of secret exploration. Finally, I teleport to the work of Rose Borchovski. La grande finale! With eyeballs, keys, spectacles and a Susa. So very much recognizable as Rose’s work and so very beautiful. There is no place like home.

I spent hours at the Path. The quality of this enormous work is exquisite and I feel very fortunate to have been exposed to the creativity of these talented builders. It is wonderful to see in Second Life such an combination of high quality work. Bravo to everybody involved, truly, bravo! Go and check it out at http://slurl.com/secondlife/LEA2/180/183/23. Oh, and lastly, thank you to Simotron for helping me find the last teleport!


Follow

Get every new post delivered to your Inbox.