Review: Split Screen

I finally found my way to Split Screen, a gallery space by Dividni Shostakovich. This is an exhibit space that opened I think about a year ago or so and numerous well respected builders have shown their work there since then. The art works are not restricted to a gallery building, but can rather be viewed free standing in various open spaces. Presently, the works by Miso Susanowa, Selavy Oh and Kolor Fall are on display. Miso Susanowa’s beautiful work “Time as Helix of Semi-Precious Stones: Composition for Kandinsky” consists of a group of colorful transparent rectangular fractals moving and changing form (I also saw this work at UWA). Four trees, partially consisting of green fractals, are on display as well. All of her work can be purchased (see boxes close to landing point). I loved Selavy Oh’s “Random Walk,” which consist of large white cubes constantly shifting their position. One becomes part of this work by clicking on cubes and sitting on them. This is what Selavy says about her installation: “Random Walk is a continuously changing algorithmic installation belonging to my series of permutative spatiotemporal works. Visitors can actively influence the evolution of the installation by flying through it or they can incorporate the avatar into the work by “sitting” on one of the elements.” Last, but not least, the work “Inverted Paths” by Kolor Fall. This work is very cool; dark fractals in all kinds of shapes in the water and in the sky, amongst them tentacled objects shifting and moving. There is a freebee “Before Y” (which took home an award at UWA) gift from Kolor Fall right at the entrance of the work. Go and check out these installations, be prepared to spend some time, you will not regret it: http://slurl.com/secondlife/Beleza/40/131/21.


Fantasy by Anley Piers

People have been asking me about the meaning of Anley Piers’ installation Fantasy, which can currently be seen at Nordan Art. I finally decided to ask Anley to share with us some of the thoughts behind this work. Below please find her comments on her build: 

This work is dear to my heart, it is a composition of several of my works, created especially for Nordan Art. It integrates many of my creations, a dark side of today’s society…a glimmer of hope melted into a still life.The most important meaning of it is my build with the raven and the “angel” (redemption) that express a simple message: no matter the mistakes one can make in life, there is always forgiveness. Another meaningful part is “the hand” out of a damaged wall (which is representative of life) and a dream that touches the fingertips…it represents “hope.” And the final point “the keys and locks” which represent “freedom,” the desire to have a life and a better world. All of this in a dark fantasy decor, less hard and explicit than my previous works. I know in advance that visitors will each find their own meaning in this work and it will probably be perceived differently from what I wanted. Nevertheless, people who know me will find themselves understanding what I have meant to express with this work.  A big thank you to Flora, who gave me the space needed to carry out this work and to all of those who have enjoyed this build.

Anley Piers’ installation Fantasy can be seen at Nordan Art until September 10, 2011, come and take a look, here is the slurl: http://slurl.com/secondlife/Nordan%20om%20Jorden/18/93/25.


Review: Les Juguetes Olvidados

romy Nayar did it again! Her latest exhibit, Les Juguetes Olvidados, or the forgotten toys, at MetaLES, is fantastic. Once you have entered the sim, make sure to wear the group tag and click on the bike next to the green-clad doll to get a bike of your own (Oh, and I was just made aware of that in fact you do not only get a bike, you also get an avatar. Thanks for letting me know, Quan!). There’s a lot to see here and most of it is interactive. A dollhouse, all kinds of figures, a monster and more are surrounded by sporadically blown bubbles bouncing and flying around. All these things, these toys, are underneath a huge bed with a doll, or perhaps it is a child, sitting on it. The toys may have been forgotten under the bed, but now seem to have taken on a life on their own. As I was about to leave, I bumped into Moti Moody and we chatted for a while; she fit right in with her muffin outfit, wearing Hopalong Frog Legs created by ColeMarie Soleil. Please go and check this place out, I promise you will not be disappointed: http://slurl.com/secondlife/MetaLES/205/208/21. romy Nayar will exhibit at Nordan Art from November 26, 2011 to January 23, 2012. Please be on the look-out for announcements.


Sneak Peek: Robin Moore’s Relation Tower

There are some very fine builds being created at the LEA Art Sandbox. I visited at the sandbox today Robin Moore who is working on an incredible project named Relation Tower. This tower is well crafted, whimsical in a way, with wonderful detail, infiltrated with humor. A pleasure to take in. I always loved the boxes with scenes in them, the Diaramas, that Robin used to create, and I still do, but its also great to see something different made by this very talented builder. I’m very pleased to report that he will show the completed Relation Tower at Nordan Art later this Fall. Above two photos with details of this build. Please be on the look out for announcements for Robin’s exhibit at Nordan Art.


On Bullying, Griefing and Performance Art

Guest blogger Huckleberry Hax attempts in this his latest contribution to this blog to differentiate and clarify the notions bullying, griefing and performance art, specifically as they pertain to the art community within Second Life. Photo above by Flora Nordenskiold.

Ah, Second Life: the place where colour means nothing. The place where status means nothing. The place where gender identity and sexuality mean nothing – nothing at all!  The place where people can just get along. I suspect you can see where this one’s going. Generally speaking, the understanding of the immense possibility offered by Second Life for human interaction comes along – if at all – after the realisation that it’s yet another place for people to behave like dicks in. It’s no different from any other place on the planet. Well, why should it be?

In fact, it’s worse. Anonymity plays a key role in this, which is topical, given the recent hoo-haa concerning the banning of Google+ accounts where false names are used. I happen to be strongly in favour of pseudonyms on the internet (all the reasons for which can be found at http://my.nameis.me), but the price we pay for this is the occasional abuse of that extra layer of separation between behaviour and consequence. Anyone who has reason to moderate their behaviour in the real world (that pretty much includes all of us) can find on the internet the freedom to step outside of this ‘constraint’ if they choose to do so. One of the prices of anonymity is bullying.

Although it’s not quite anonymity, is it?  Calling it that, in fact, rather misses one of the most important points about bullying, which is that it almost always requires an audience of some description. The bully wants to be seen because the bully wants to impress. The bully does actually want people to say, “That’s the work of so-and-so. Aren’t they impressive?” A truly anonymous action would involve something done by someone no-one had ever heard of before, and with no secret clues so that the intended audience could nudge and wink at the tell-tale footprints. It occurs to me that what most people think of as individual griefing – the newbie at an info-hub who walks around naked and tells everyone to get a life, for example – is anonymous in this respect; bullying isn’t. Bullying and griefing in SL, then, are distinct: griefing is targeted at wide groups of people who usually have no idea who the griefer is; bullying, on the other hand, is targeted at specific individuals, and victims and audience alike know exactly who the perpetrator is (though not enough for there to be any real life consequences). Both are forms of abuse, but griefing is far more easily endured, since victims are rarely alone in their experience. Griefing is not so personal.

I’ve recently had reason to think quite a bit about bullying in SL, not least because I fell susceptible myself to one of the rationalisation traps that can actually perpetuate bullying behaviour. More about that later. My RL occupation brings me into regular contact with schools and colleges, in which – so the media would have us believe – bullying is born and bred. (It isn’t, by the way: the capacity to bully is something we’re all created with and schools are just the first social context we encounter where it can serve a purpose. Genetically, it stems from the period when we lived in tribes and our safety depended on belonging: making someone else the target for ridicule makes it less likely we’ll be picked on ourselves. And belonging, incidentally, is not the same as being liked, which has been known for decades: Maslow’s famous ‘hierarchy of need,’ for example, places the need to belong below the need to be liked and above the need for security; bullies, then – contrary to the popular adage – don’t necessarily ‘just want to be liked’). The vast majority of bullying in schools – about 80% of it – is still non-electronic. The intense interest in cyber-bullying, then, comes not from its overall frequency, but from the fact that its impact has been found by research to be more damaging than ‘conventional’ bullying.

Why might this be? In the first place, the audience is larger. Rather than just being restricted to a locally known group of people, online bullying is witnessed potentially by an international audience. It opens up the possibility that new, previously unknown people, can join in with the pointing and the jeering, and that comments made by them can feed back on and influence the people that we do know. Second, there is no escape. No longer can we get away from bullying simply by going home and no longer is there is there any time of day in which bullying can’t occur. Third, electronic media makes it more easy to distribute highly personal details about a  victim, such as the contents of a private conversation or a humiliating image or video. Fourth, the issue of anonymity from sanctions. The intended audience might know who ‘Bronson_889′ is, but there’s no official link to the guy who lives at number 53 without some serious police work.

What, then, constitutes cyber-bullying? A recent definition gives it as this: “electronically mediated behaviours among peers such as making fun of, telling lies, spreading rumours, threats and sharing private information or pictures without permission to do so.” In the case of SL, peers can be taken to mean community members, whatever particular community that may be. There are of course thousands of them, but I’m going to concentrate here on the art community and for two reasons. First of all, it’s where I’ve most recently witnessed cyber-bullying, but the main reason is that there appears to be a belief amongst some art community members that this sort of behaviour doesn’t actually constitute bullying at all, but instead some sort of clever artistic expression.

Turning up at and disrupting someone’s art event, they say, isn’t bullying, it’s protest against ‘bad art’ – it’s ‘livening up a dull event,’ in fact. Targeting insults towards people in public chat, they say – isn’t bullying, it’s clever wit (we’re not talking about comedy genius here, by the way, but comments that struggle to achieve even the sophistication of teenage jeers, like, “you’re so boring.”) Repeatedly hitting someone in front of others with a stick and following them wherever they go isn’t bullying. Publishing private IMs on a public blog isn’t bullying. It’s art. It’s all just art.

Art – in my opinion – is more a subjective experience than an objective one. Aesthetic pleasure varies from person to person, depending on their preferences and perception, and its experience may indeed be encountered in scenes that others find distasteful. But experiencing something as artistic does not make it not bullying. And it is not a justification for that act.

What was the trap I fell into? For all the insights into bullying I thought I had, I fell for the old ‘he/she invites the bullying’ rationalization. The problem with anti-bullying campaigns (see, for example, the ‘Let’s beat it together’ cyber-bullying video on YouTube) is that they often present bully victims as perfect people that it’s impossible to imagine did anything to merit them becoming a target. The reality is far messier than that. Bully victims don’t necessarily just take their victimisation quietly. They sometimes lash back. They sometimes kick and punch. They sometimes scream in frustration. Sometimes, it is the expression of a personal belief or the absence of a social skill that leads to people being targeted, but the expression of a belief – however much we disagree with it – is not bullying; rudeness – in and of itself – is not bullying: it is the acting on or employment of these things over time – towards a target and in front of an audience – that makes it bullying. It becomes bullying when it’s something that’s strategically done for personal gain (if I victimise this person, others will be impressed by me) rather than something that spontaneously arises. I’m not saying we shouldn’t challenge beliefs we don’t agree with, just that bullying is not the way to do it.

So, because I saw actions that I felt were just encouraging the bullying, I sat back and labelled the whole thing drama and missed the point entirely that one side were using the tactics of naming, mocking and humiliating whilst the other was effectively shouting out, “For God’s sake, stop doing this to us.” I became a bystander. And bystanders are the people who research have shown to be the true perpetrators of bullying. The people who watch. The people who endorse. The people who don’t intervene.

Is it art? Maybe. But it might well be bullying too. If we really want SL to become the human utopia that it could be, we have to learn to recognise bullying for what it is instead of rationalizing it as something else in order to justify our non-involvement or – worse – participation. Next time you see this behaviour in SL, challenge it. You don’t have to come up with something witty or abusive, you don’t necessarily have to affiliate yourself with the victim if their beliefs conflict with yours: just say that you don’t like this behaviour and tell people you see endorsing the bully that you don’t like that either. Bullying needs an appreciative audience: don’t allow yourself to become part of it.


Interview: Cherry Manga

I feel very fortunate to have had the opportunity to interview for this blog Cherry Manga. We met this afternoon at Nordan Art for a spur of the moment get together. Below please find the interview that followed. Cherry is presently exhibiting at Nordan Art. Photo above by Cherry Manga.

Flora Nordenskiold: I remember when I first went to your and Anley Piers’ sim, Mysterious Wave, and I was totally blown away. Since then much has happened, you have exhibited widely and won numerous UWA awards. Tell us please about how it all started.

Cherry Manga: As far as I can recall, I started to build and create when I owned my first land. Things grew, I improved and it seems that now I found my style concerning 3D art. Mysterious Wave is the place I am at now with Anley and we experiment there as our ideas come and go. The fact that we share the place together is very emulating.

Flora Nordenskiold: You integrate in your work music, poetry and visual arts; you have developed a unique style. Your work is immediately recognizable as having been made by you. Tell us a little bit about your creative process and how you put it all together. 

Cherry Manga: Smiles. Well, I am influenced by everything visual, from movies to a bird flight. I’m influenced by the music I listen to, the people I meet, my past, my dreams. Basically, I work this way: I have a feeling and I want to express it, so it’s a narrative process of my own feelings. I am someone sensitive, a dreamer, a contemplative. I have nothing to say in my work except for to tell about who I am. Almost everything is autobiographic.

Flora Nordenskiold: I suspect you have many Second Life projects going on. Would you share with us what you are working on and, also, what are some of your future projects?

Cherry Manga: I am working on the new face of Mysterious Wave. Anley and I hope to have it ready in two months. I have several exhibitions coming up and a collaboration with another artist. I wanted to spend my summer away from Second Life, but in fact I’ve never worked so hard!

Flora Nordenskiold: The Second Life art community is diverse and vibrant and the creative possibilities appear limitless. Who are some of the creators that inspire you here?

Cherry Manga: To pick only few of them, I would say Anley of course, our works feed each other. Claudia222 Jewell’s surreal world is very appealing to me. Bryn Oh’s poetry is touching. Ling Serenity’s Real Life paintings remind me of all the pure imagination of childhood.There are many more persons I find inspiring, but it would take too long to list them.

Flora Nordenskiold: Finally, I love Second Life, but I know I also sometimes struggle finding time for it. There are other times when I ask myself why I keep doing it. What is in your opinion the magical quality of Second Life that keeps us coming back?

Cherry Manga: I can’t say what Second Life offers you, but to me it’s an incredible tool to express myself. It takes less time to create work here compared to the time it takes to paint or draw in Real Life. I’ve met also persons I care a lot for and I probably could only in Second Life to speak with them so easily. So yes, creativity and friendships keep me here.

Flora Nordenskiold: Thanks, Cherry.

Cherry Manga: You are welcome.


Awards: Nordan Art Prize July 2011

It was absolutely impossible for the jury of the Nordan Art Prize of the University of Australia (UWA) 3D Open Art Challenge to pick one winner for the July 2011 round, thus there will be one winner, Artistide Despres for “Harmonies in C Great (+),” receiving L$5000, and one honorary winner, Dekka Raymaker for “Nude Descending a Staircase,” receiving L$2500. Congratulations Artistide and Dekka!

Artistide Despres’ work “Harmonies in C Great (+)” consists of a marble platform on which are placed three large wooden strips of wood and two wooden poles. The large wooden strips are moving, bending backwards and forwards, in individual rhythms. The wooden poles are each enveloped by one large and one small cylinder shaped piece of wood; these shapes are turning around and simultaneously moving up and down the wooden pole. There is also a thinner wooden pole within the larger wooden pole; it is moving up and down. Smoke and a small wooden ball are being projected out from each of these constallations. Music, a modern classical pieces of sorts, is part of the installation. Standing in front of this work one is immediately struck by the unpredictable movements seemingly producing an incredibly forceful energy. But at some point, incorporating the sound, it appears the movements and the energy in fact give rise to the music. Artistide’s work stands out to Nordan Art because she is able to integrate simple forms, complex movements and sound into a meaningful whole. Her work leaves the viewer thinking and wondering about its meaning. Artistide has created an imaginary instrument.

Dekka Raymaker’s work “Nude Descending a Staircase”  consists of a section of a room; part of a floor, a staircase, part of a wallpapered wall. There are seven wooden hangers posiitioned above the staircase. Watching this installation, one is initially struck by the simplicity of it; hangers above a staircase. But the cleverly positioned hangers, the shape and the turns of the staircase, the pattern of the delicate blue wallpaper, somehow all come together and leave an impression of a nude gracefully moving down the steps.  Dekka’s work stands out to Nordan Art because he has succeeded in creating an optical illusion of sorts. With his hinting and suggesting using basic objects, he stimulates one’s imagination to the fullest. Dekka masters the surreal.


						

Metamorphosis Opening


Due to RL matters I was not able to attend Igor Ballyhoo’s Metamorphosis opening today. When I just returned to SL, I found out that the event was apparently being griefed, some sort of pro-SaveMe Oh protest was in full action. Below find an impression of the opening by guest blogger, Huckleberry Hax. Photos above by Huckleberry Hax.

The opening to Igor Ballyhoo’s ‘Metamorphosis’ is packed, with visitors wanting to explore the ex-SL artist’s work numbering well above 30 – and often 40 – at any given moment.

Arrivals rezz on a floating chessboard: black and white squares that are missing in some cases and obscured in others by red, fluid stalagmites that drip blood upwards into the air. The first of three pathways of floating hexagonal stepping-stones departing from the board – each tapered underneath to a downward point (a shape repeated many times in this vast work) – lead to a square platform where two pairs of detached, mechanical legs drive a metal comb round the cylinder pins of a music box mechanism. At this platform, I meet up with a couple of my long-term SL buddies, Hypatia Pickens and Karli Daviau. “Igor outdid himself,” Karli comments, as we watch the slighty hypnotic circle walked by the legs.  “I’m just stunned by this,” Hypatia tells me in IM. “I love seeing these installations by artists who know how to use the best of SL to express its melancholy, ecstasy and wonder. There’s something about the robotic that works so well in second life. It expresses how we are in essence puppets too…and digital creations.”

The walking legs can be found on many other platforms here – some isolated from the main structure, some connected by a series of complex walkways, looped and winding across the sky like dark ribbons (a simile strengthened by a number of Igor’s trademark scissors flying in lazy, snapping circles below). On one platform, two pairs with revolving hatchets trace the ovals of a figure of eight (or an infinity symbol, or maybe an hour-glass silhouette); on another, a third hatcheted pair wonders around the spinning clockwork innards and hands of a timepiece, joined by two more that have spines and – in one case – a head.

This exhibition is enormous. There is so much intricate detail to dwell on; don’t expect to spend any less than an hour (absolute minimum) exploring. Two hours after I arrived, I feel I still haven’t taken in even a quarter of it. Its scale, coupled with Igor’s recent departure from SL leaves me with the feeling I am experiencing a late artist’s masterpiece.

As I return to the chess board, there are still over 30 people present. But several now are wearing tutus in protest at the recent banning of SaveMe Oh, and more of these are being handed out and worn by the visitors. Protest signs and various prim paraphernalia are rezzed and suddenly the atmosphere of awe is evaporated. Is this, I wonder, the purpose of performance art?

Just before the sim gets restarted, I notice that the blood stalagmites appear to have gone, as though they have all dried up.


Grand Opening: Igor Ballyhoo’s Metamorphosis

A few weeks ago, I had the great privilege of being the first one to write about Igor Ballyhoo’s Metamorphosis (see blog post from July 11, 2011). Since then the space has been open to the public, but there was never a formal opening. Thanks to the tireless collaboration of UTSA ArtSpace’s ConstructivIST Solo and Rebeca Bashly, the grand opening of Igor Ballyhoo’s Metamorphosis will take place today, Tuesday, August 2, 2011, between 1 and 3 PM SLT at the UTSA ArtSpace. This promises to be a great opening event that you do not want to miss! Here is the slurl to UTSA: http://slurl.com/secondlife/UTSA%20Roadrunner%20II/113/121/3958.


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