Music: Ultraviolet Alter at MiC
Posted: May 30, 2011 Filed under: Music Leave a comment »
I am the MiC, the island of Rome’s museums in Second Life, taking in the Ultrasonne concert by Ultraviolet Alter. There is a large crowd here, we are in a black space sitting on large blue balls, surrounded by golden light rays and smaller pastel colored balls. The music is vibrant, just like the light show itself. Ultraviolet’s music carries one away on electronic waves, her music never disappoints. This is a closing celebration of the widely celebrated art show Naturae by Merlino Mayo. Come join us, this is a great experience: http://slurl.com/secondlife/MiC/120/132/3857. Also see Apmel’s write up on this at http://apmel.blogspot.com/2011/05/alla-faller-for-ultra.html.
Review: Tornado Gallery
Posted: May 29, 2011 Filed under: Reviews Leave a comment »

I’m writing my third blog post on ColeMarie Soleil this week. I think I am a fan! She is now playing live at the gorgeous Cherry Manga exhibit “Poetry Inspiration” at the gallery Tornado. Cherry’s work is on three floors here and it is truly breathtaking and yes, poetic. This place is very crowded, but people are just standing around listening to the music or lingering on other floors. This is a great opening! Come and check out this event at http://slurl.com/secondlife/Enchantment%20Island/235/232/22. Cherry Manga will exhibit at Nordan Art from July 7 to September 10, 2011, please be on the look-out for announcements. See also Apmel Goosson’s write-up on this at http://apmel.blogspot.com/2011/05/stark-avslutning-pa-oppning.html.
Review: LibDescent Poses and Gallery
Posted: May 29, 2011 Filed under: Reviews Leave a comment »
This is a very interesting place. It’s a place that sells poses really, but now there are also images in a gallery, all created by descent Dover. The three bottom floors house poses for sale and the next two floors serve as a gallery. The structural part of the interior consists of metal-like walls and floors and ceilings that look like they were made of a ruffled, beige wall-to-wall carpet. One does not need to teleport from floor to floor, there are sturdy stairs available! There are whimsical lamps, candelabra-mannequins and sofas throughout. The poses on the three bottom floors are great and imaginative. The images that descent created using these poses are wonderful as well; alive, playful and wild somehow. Go and check this place out: http://slurl.com/secondlife/Green%20Acres/121/224/1331.
Interview: ColeMarie Soleil
Posted: May 28, 2011 Filed under: Interviews Leave a comment »
I’m incredibly excited to have had the opportunity to interview for this blog the multi-talented ColeMarie Soleil. We met yesterday at her partner’s sim and below is the interview that followed. Photo above by ColeMarie Soleil.
Flora Nordenskiold: You are active in so many creative realms in Second Life, its hard to know where to begin really. Would you please speak to your music, your blogging (Just Exploring Art blog, World Notes blog and your own blogs), your photography, your clothing line and your machinima, addressing each separately, but also perhaps letting us know how these areas generally overlap and influence one another?
ColeMarie Soleil: Well. I don’t know where to begin on that question, it’s a long question. I’ve recently opened the “Just Art” blog with a long list of contributors. Trying to use that blog to outline creative places to visit, fun things to do, machinima, photography, performance art, unique content creators. Things like that. Also of course there is the New World Notes blog which I do my personal exploring machinima column “Coley’s World” for Wagner. Also started a group on NWN called SLANE (SL Arts and Entertainment)(http://nwn.blogs.com/nwn/2011/04/second-life-arts-and-entertainment.html) with Oberon Onmura, Persia Bravin, Bryn Oh, Hybie Mynx, Douglas Story, Groll Greggan, Annough Lykin and Nicolette Marx. Between the two blogs we try to cover things and encourage the community which puts out so much with often very little payback. I also occasionally blog couture for Vitabela. I try and do as much in world as I can with the limited time I have currently. Between researching and exploring and filming and photographing places, interviewing people and helping out where I can it isn’t always easy to find enough time to get everything I would like to done.
When it comes to music I am juggling a lot. Currently bouncing around here and there between ten different producers of all kinds of music. Many which I cannot talk about at the moment, though I would really like to. Currently working on acoustic sketches to get out ideas from my head until I can really spend the time I would like to on a full album for myself. I share them and rotate the songs that are up currently at: http://colemariesoleil.bandcamp.com it varies from week to week what is up. I currently have been collaborating with many different dubstep artists which is fun. There was one song I worked with Obsidia on recently called “Beautiful” which was a recomposition of my old band Soleil’s song “Storytelling.” That is availiable on youtube actually here: http://www.youtube.com/watch?v=GyiUgXaCp2U It is pretty cool to see how well received that track has been. I also started an experimental music project about a week ago with my friend Ryan Campos called “Arcade Nylon” which I am enjoying working on. My favorite track that we have done so far is called “Make Me” which you can hear here: http://arcadenylon.bandcamp.com/track/make-me When it comes to music there is a lot juggling and I have a lot of tracks I have done with various people that are just coming out or not out yet or I can’t talk about them yet but I am happy with the stuff I have going on. I still perform acoustically in world from time to time but I tend to not really be a fan of playing clubs and things. I prefer to have more intimate or creative settings to go play in or I just dont feel comfortable doing it.
My photography is more a personally hobby. Virtual visual diary. I don’t really think too much of it one way or another. It’s really just a personal thing I do for fun for my friends and I. I do not take it terribly seriously.
When it comes to clothing my old couture line “Soleil” I closed down within the first two months open just because I really did not like having to deal with the stuff that having a strictly fashion line involved. It stopped being fun very quickly because I had people pressuring me to do this that or the other and it got to be where I did not like to build clothing anymore. I have not made anything new clothing wise since I shut down Soleil back in October it I was I think. Though I am currently working on a new store with my partner Groll Greggan which is more along the lines of fantasy wear not so much strict fashion. Weird eccentric accesories and things. Fantasy avatars that kind of thing.
My machinima I do in world as my main work either for news reporting, art films for myself, or more often than not I am usually working on a film or video project for various clients. I actually recently filmed the SL Machinima side of a RL film called VLogger which was funded by Lars Von Triers company. I actually worked in Berlin for that job. It was a good learning experience plus it was rewarding to be working on a film that used SL. It taught me a lot. Mostly though when can be helped… I prefer to do machinima for myself but now when I have the chance to do one for me it is a luxury I do not get to have much anymore.
How these all affect each other I am not sure. I honestly do not think any of them influence one another. My music is not at all influenced by my films or clothing or photos as none of those are affected by each other either. They are all just aspects of things I like. I think the only thing any of those things have in common is they are different avenues I can use to be creative.
Flora Nordenskiold: Second Life in some ways becomes an extension or a reflection of Real Life. On a more personal note, in terms of your creativity, how does your Real Life influence you Second Life and vice versa?
ColeMarie Soleil: I understand that everyone has different ways of looking at SL in terms of their philosophy of how to use it. Whether to keep SL considered a game or to really take a good look at what it really is. For me I do not think it is an extension or reflection. In my case my SL and my RL are very blurry in terms of lines. I met my best friend here in this case being Bryn Oh. I have adopted family which are like RL family to me whom I plan on meeting in the future, Kriss Lehmann and Shai Delacroix. I might have met them in here but they are like surrogate parents to me. They both met in SL and now are married in RL. Just like my SL partner and I. I flew out to Germany and currently am in the process of getting married to Groll Greggan. We dated here for a long while and decided down the line to have me move out here. So I mean. My partner runs his sci-fi fantasy shop here “Grollwerk” and I have my music and machinima in SL as my job here. SL is our work so as a result is also a large portion of our day. I think the line is a bit hard to draw here for me compared to most people but that is only due to the nature of my personality I suppose. I put my heart into everything I do and I don’t half ass things I care about. I do not really know how to answer that question I guess. I cannot answer a question like how does real life influence my second life. If I did not have a life at all I would not be able to even use an engine like second life. I only have one life that I am aware of.
Flora Nordenskiold: You seem to constantly be on the move and creating in Second Life. What inspires you to create here and what are some of the challenges you have come up against?
ColeMarie Soleil: I think I am on the go and creating in general. SL. RL. As a person. I tend to always have been someone that creates with whatever tools you give me. Even if there are challenges or limitations I will just find some way to go around them. I cannot really name a challenge I have come across to be honest, I think only because I refuse to accept I cannot do something. As far as inspiration I think I am inspired often by personal things in my life. History. People I have emotional connections with or the music that I listen to. I guess I am most affected by the music I hear being so obsessed with music. But. In terms of people in SL I find inspiring. I would say that Bryn Oh still remains one of my main reasons for pushing through things and keep doing what I like even when people in here sometimes frustrate me to the point I tell her stuff like “God damnit Bryn I want to line them up and smack them all really hard” she is always lecturing me on a thousand reasons not to. Also another person I find really wonderful creatively as a builder in here is Claudia222 Jewell. That is one awesome lady. I love her work.
Flora Nordenskiold: I suspect you have several project going on. Can you tell us what some of your future projects are?
ColeMarie Soleil: All of my projects mostly right now are not SL related except machinima clients but in most of those cases I have contracts on those that I cant talk about right now. 90% of my main projects right now are the music ones. When it comes to SL almost all of my inworld time now is dedicated to the blog work. That is a really unexciting answer. Sorry.
Flora Nordenskiold: What is in your opinion the magical quality of Second Life that keeps us coming back?
ColeMarie Soleil: I think everyone has their own reason. That is what makes it interesting.
Flora Nordenskiold: Thank you, ColeMarie.
Review: Blue Tsuki at PiRats
Posted: May 22, 2011 Filed under: Guest Bloggers Leave a comment »![]()
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I am proud to introduce to you the first ever Nordanomjorden’s Blog guest blogger, pixel Reanimator. pixel visited at Pirats Art Galleries the “To Sleep, Perchance…” installation by Blue Tsuki and below please find his impressions, a light structural analysis, of this work. When you have a moment, please check out this wonderful installation at Pirats Art Galleries: http://slurl.com/secondlife/PiRats%20Art%20Network/78/80/1500. Photos above by Flora Nordenskiold.
When looking at any work, be it Event, or Installation in Second Life, or Machinima made therein, I always ask myself, what does this mean, what is its content, what does it signify, and just what does it represent. For all valid work (I don’t often use that word yet for much of what I see and experience in Second Life), one’s immersion, and the ability for the experience to work again and again is paramount, and I believe that the installation “To Sleep… Perchance” is a valid work. At this new installation by Blue Tsuki at PiRats Art Network, these questions above, were temporarily suspended whilst moving down the avenue, which leads to the entrance, where I first encountered what is one of the works most powerful components, a minimal haunting string accompaniment, supplying an aural sound scape throughout the work, which is, I later came to realize, the provider of the catalyst for the operational affect of this work. On approaching the entrance, entering/dropping into the black box area of the installation, and seeing what first appears to be a room – with a row of six beds running down either side (as one travels from bedside to bedside movement is punctuated by encounters with ‘timeless’ images, seemingly projected down on to the floor, via streams of light through ‘windows’, high on the walls) – one imagines this space, a kind of ward (also the action of keeping a look-out for risk/uncertainty). Each bed has a chair for our benefit – for ‘repose’ – and here, it is only in repose that we are allowed to regain our self-possesion, and our self-possesion enables us to contemplate what we see before us. This is a two-fold experience. This dichotomy becomes for me, another most distinctive element of this work, in each case of taking ‘repose’ we are then paradoxically, as embodied detached observers, able to see our ‘selves’ (our inhabited avatar selves), within the complete ‘on screen scene’, but what amplifies the (overall) experience, is the very simple (but affective) body language, implemented ‘in repose AO’, seemingly locking one’s avatar in to contemplation with the images/objects rendered in-world, here, we see ourselves seeing these images/objects as ‘attached’ observers. These images/objects we then contemplate, imply signs of lives lived, lives lost, places inhabited, experiences, and memories of relationships engaged in. This synthesis of our first lives and our virtual lives ‘sensibilities’, combining almost seamlessly, within installation work, is rarely found in Second Life, but this work not only manages to open a space for us to be able to sense ‘first life emotional resonances’, but uses the medium of Second Life to enable us to actually see ourselves in the process of doing so. It is here (in dichotomy), as actant/spectator we are suspended in a matrix of pacificity, of thought, of ‘not knowing’ and the ‘will to know’. The impulse to de-code/imprint/impose meaning and signification on the sound, the succession of images and objects seen, in our need/will to narrativize, caught within the exigent experience as subject/actant, confounds us, and we ’become one’ with the image/objects of our perception. However, this ‘loss of our objectivity’ becomes the price we have to pay, as the experience becomes the reward – of the search for oneself – for the mining, exploration and imposition of one’s own inner emotional identity – when one perchances to engage with the manifestation of… virtual dreams… within our Second Lives.
Music: New by ColeMarie Soleil
Posted: May 22, 2011 Filed under: Music Leave a comment »
The incredibly talented ColeMarie Soleil sent me some recently released music this morning. Check out this one:
There is one more at http://arcadenylon.bandcamp.com/track/ink-stain. And here’s the acoustic page http://colemariesoleil.bandcamp.com/. I also feel very fortunate to report that ColeMarie has agreed to be interviewed for this blog. Be on the look-out for the interview some time the next week. Photo on top by Jenn Violetta.
Film/Machinima: MachinimUWA III: Journeys Winners
Posted: May 22, 2011 Filed under: Film/Machinima, UWA 4 Comments »
We are at the MachinimUWA III: Journeys Winners award ceremony at the UWA – BOSL Grand Amphitheatre. This machinima challenge started on February 4, 2011 and since then received 50 entries. Today is the grand finale with a L$660,000 prize pool (First price, second price, third prize, Peter Greenaway Prize, Open This End prize and seven special prizes). I think this is the most crowded event I have been to in Second Life. I can’t see the stage and I lost voice, but I’m using Metaverse TV Live to follow it all. The event started off with a speech by Peter Greenaway and was followed by the handing out of awards by Jayjay Zifanwe. There were two grand prize winners, Tutsy Navarthna (Journey Into the Metaverse) and Eric Boccara (Juroney). Congratulations to the winners and to all who participated in this incredible event! For a full list of winners see http://uwainsl.blogspot.com/. For more on this event and UWA in general see http://sorornishi.blogspot.com/2011/05/jayjay-zifanwe.html.
Review: The Docks
Posted: May 19, 2011 Filed under: Reviews 4 Comments »
I finally found my way to Originalia to check out The Docks by Scottius Polke. The moment I set my foot in this place I feel like I am inside a painting. I am enveloped by fog in a purple-blue landscape that seems to have been inspired by Vincent van Gogh. I have never seen anything like this in Second Life, this feels like a whole new world. There is something eerie about this place, yet it is also strangely compelling. As I continue my walk on the narrow path of planks though this sort of cartoon like environment, I suddenly find myself in front of a hut. I enter. Just a few things, a bunk bed, a rocking chair, half-opened shades, a stove and a hat on a peg, are inside. I walk outside again, my eyes sweeping over the docks. Two large figures are situated out there, I wonder what they may represent. This is a place filled with mystery and poetry. I am in awe. Scottius took home an award at UWA for part of this work. Check this place out: http://slurl.com/secondlife/Originalia/59/152/24. Scottius will be exhibiting at Nordan Art from November 26, 2011 to January 28, 2012. Please be on the look-out for announcements.
Interview: Simotron Aquila
Posted: May 14, 2011 Filed under: Interviews Leave a comment »It’s such a great pleasure to have the opportunity to interview for this blog Simotron Aquila. She and I live in different corners of the world, but were able to get this interview together without any difficulty. Simotron is currently showing her work at Nordan Art.
Flora Nordenskiold: Your work is fine and delicate, at times almost childlike. I am blown away by it, maybe in particularly by the three insomnia works. Can you tell us more about how these pieces came about and what inspired you to create them?
Simotron Aquila: You are right. This is exactly what I’m looking for: simple, iconic and symbolic figures, with a clear, immediate, shared message but, at the meantime, with an inexpressible character connected to the personal experience of each of us. Regarding “Insomnia,” I’ve developed this series thinking of a tracking shot, zooming from outside to inside, ending on a close detail of the subject. The light and the endless movement are poetic elements but also they introduce the themes represented: suspension, lack and wait. Title is also important for me, it’s the “frame” that collect all the scenes: I’ve chosen “Insomnia” because expresses these concepts connecting them to a very intimate personal experience which is also extremely common.
Flora Nordenskiold: You are fairly new to the Second Life art scene. What are some of the challenges you have come up against?
Simotron Aquila: Everything started because I’m interested to investigate our approach with the virtual dimension. I’ve entered in SL only as a visitor, full of curiosity and for a while I only went around, observing the other people. I saw people change their appearance, go here and there just with a click, build impossible things…so lot of freedom! But, very strange, these new identities needed at the same time to bring back the material and intimate dimension of their daily experience. So, I start to think on it, giving a “body” to my reflections with my sculptures. I had some familiarity with 3D modeling software, so in my mind the image of each sculpture became the sum of cubes, spheres, cylinders… the problem was don’t overload the sculptures with too many elements, this because I work almost entirely using the viewer building tools and also because I want to maintain the image and the message the simplest and clear possible. Now I want to improve my ability with scripts, because I like to introduce some moving elements in my works and sometime it’s hard for me to find the right form of it.
Flora Nordenskiold: Some people hesitate to call most of what is created by artists in Second Life art. What are your thoughts on art and creativity in Second Life?
Simotron Aquila: Hum… I think it’s a bit like the art in RL… not always good, sometimes conformed, obvious and colorless. Lots of people come close to the art in SL, thinking that it’s easier to do something here and find an audience, but this is not true. You must put the same care and depth that are necessary to make art, any context or any tool you choose. Anyway, there are in SL some remarkable artists (in each field) and I love their originality and creativity. I think the best opportunities in SL are for performance, big installations, landscape art and machinima, but maybe in the future this place will become more interesting for all of us if the simulation will be totally immersive.
Flora Nordenskiold: You have been in Second Life since 2009, for about two years now. What are some of the best and some of the worst things about Second Life and how have things changed since you have been here?
Simotron Aquila: I love the possibility to connect and interact with people (it doesn’t matter where they are physically), and to participate to a common project that SL give us. I dislike limits imposed for prims and people on the lands, but I don’t know if this is a technical matter or a precise commercial choice. I dream one day to be able to upload and exchange files with other people without pay for it, and also to jump directly from SL to an opengrid, maintaining my appearance and my inventory. I’ve seen in these two years some attempts to improve the graphic quality and make the experience more realistic. From residents’ side, I’ve seen to grow up the desire to make SL a more connected and useful tool to their own real life.
Flora Nordenskiold: Finally, I love Second Life, but I know I also sometimes struggle finding time for it. There are other times when I ask myself why I keep doing it. What is in your opinion the magical quality of Second Life that keeps us coming back?
Simotron Aquila: First, the affection that ties us to our avatar… sometimes I feel Simotron like a my creation, sometime I feel her like a double of me, there are days I’d like to ask her to help me (hihi). Then, obviously, the desire to keep in contact with our friends (and they are really important for me, as much as my RL friends – some of them are become also good RL friends). Third, the connection with our works (they are trapped there!) and finally, the curiosity to explore new spaces and see what the other people do here.
Flora Nordenskold: Thank you, Simotron.
Simotron Aquila: Thanks to you, Flora.




Pascha
Posted: May 21, 2011 | Author: Flora Nordenskiold | Filed under: Artist Comments | Leave a comment »People are overcome by Paola Tauber’s work “Pascha.” This picture shows a naked woman crucified. There is a something sensual, yet also provoking about this work. I asked Paola to comment on this image and these are her words:
I don’t know what possessed me! I did it during Easter, so obviously there’s a reference/irreverence there to this ancient celebration. Or maybe it was too many chocolate Easter eggs?
Come and check out this work and others by Paola Tauber, who is currently exhibiting at Nordan Art. Here’s the slurl: http://slurl.com/secondlife/Nordan%20om%20Jorden/21/105/25